AIU BFA Sequence and IGDA Standards Comparison Matrix
International Game Developers Association
Bachelor of Fine Arts Degree in Game Design and Development (180 Credits Total)
General Education (48 credits Total)
ART205 Art Appreciation (4)
ENG105 English Composition (4)
CSM101 Introduction to Computer Applications (4)
MTH110 Contemporary Math (4)
PSP110 Business Presentations (4)
PSY205 Human Psychology (4)
MTH210 College Math (4)
ENG205 English Literature (4)
SCI206 Biology (4)
SCI210 Environmental Science (4)
SOC210 Sociology (4)
SPN105 Latin American Culture (4)
General Electives (12 Credits Total)
DES107 Drawing and the Creative Process (6)
GAM1xx Fundamentals of Programming and Logic (6)
OR
ENF100 Basic College English (4)
MTF100 Basic Contemporary Math (4)
UNV102 University Success (4)
Lower Division Core (30 Credits Total)
GAM1xx Introduction to Game Design and Development (6)
GAM1xx Media Design I (6)
GAM2xx Concept Development and Level Design I (6)
GAM2xx Principles of Internet Gaming (6)
GAM2xx Video Game Reproduction (6)
Upper Level Core (54 Credits Total)
GAM3xx Digital Audio for Game Design (6)
GAM3xx Interface and Console Design (6)
GAM3xx Game Design I (6)
GAM3xx Character Development (6)
GAM4xx Game Design II (6)
GAM4xx Game Design Project I (6)
GAM4xx Game Design Project II (9)
GAM4xx Game Development Portfolio (9)
Upper Division Concentration Option (36 Credits Total)
Game Art Concentration
GAM4xx Media Design II (9)
GAM4xx Media Design III (9)
GAM4xx Game Design III (9)
GAM4xx Concept Development and Level Design II (9)
Game Programming Concentration
GAM4xx Game Programming I (9)
GAM4xx Game Programming II (9)
GAM4xx Game Programming III (9)
GAM4xx Multiplayer Gaming and Networking (9)
Total Bachelor Degree Requirements (180 Credits)
B.F.A. in Game Design and Development
Quarter 1
ENF100 Basic College English (4)
MTF100 Basic Contemporary Math (4)
UNV102 University Success (4)
OR
DES107 Drawing and the Creative Process (6)
GAM1xx Fundamentals of Programming and Logic (6)
Quarter 2
ENG105 English Composition (4)
CSM101 Introduction to Computer Applications (4)
GAM1xx Introduction to Game Design and Development (6)
Quarter 3
MTH110 Contemporary Math (4)
PSY205 Human Psychology (4)
GAM1xx Media Design I (6)
Quarter 4
PSP110 Business Presentations (4)
ART205 Art Appreciation (4)
GAM2xx Concept Development and Level Design (6)
Quarter 5
SCI206 Biology (4)
SCI210 Environmental Science (4)
GAM2xx Principles of Internet Gaming (6)
Quarter 6
SOC210 Sociology (4)
SPN105 Latin American Culture (4)
GAM2xx Video Game Reproduction (6)
Quarter 7
College Math (4)
English Literature (4)
GAM3xx Digital Audio for Game Design (6)
Quarter 8
GAM3xx Interface and Console Design (6)
GAM3xx 3D Game Design I (6)
GAM3xx Character Development (6)
Quarter 9
GAM4xx Game Design II (6)
Concentration Option (9)
Quarter 10
GAM4xx Game Design Project I (6)
Concentration Option (9)
Quarter 11
GAM4xx Game Design Project II (9)
Concentration Option (9)
Quarter 12
GAM4xx Game Development Portfolio (9)
Concentration Option (9)
IGDA Core Topics
- Critical Game Studies (criticism, analysis and history)
- Game Criticism (game studies/”Ludology,” experience-centered criticism, customer-oriented criticism, genre analysis, and auteur studies)
- Media Studies (history, theory and criticism, research)
- Games and Society (how games reflect/construct individuals and groups)
- Players and Effects (gaming demographics, “cultures” of gaming)
- Experience of Play (history, social aspects, emotional aspects, cognitive aspects, psychological aspects, human/machine interaction)
- Game Design (principles & methodologies behind the rules & play of games)
- Conceptual Game Design (play mechanics, boardgame and roleplaying design, ideas, game theory, abstract design elements, psychological design considerations, interface design)
- Practical Game Design (spatial design, task design, design integration, control schemes, training, game tuning, play testing & player analysis)
- Game Programming (aspects of traditional computer science modified to the technical aspects of gaming; math and science techniques, style & design principles, information design, prototyping, testing, programming teams – structures and working relationships, design/technology synthesis, system architecture for real time game environments and simulations, data-driven systems, game logic, multimedia programming, artificial intelligence, networks, tools for designers and play analysis)
- Visual Design (designing, creating and analyzing the visual components of games; basic visual design, visual design in an interactive context, motion graphics, fundamental principles of architecture, introduction to visual asset generation, architecture, advanced visual asset generation, working with 3D hardware, game art – digital based art with game content, visualizing information)
- Audio Design (designing and creating sound and sound environments; audio history & theory, basic technical skills, basic studio skills, audio design fundamentals, introduction to interactive audio, sound effects, music, 3D audio)
- Interactive Storytelling (traditional storytelling and the challenges of interactive narrative; story in non-interactive media, approaches to interactive narrative, writing for other media)
- Game Production (practical challenges of managing the development of games; people management and collaborative development, team make-up, the phases of game development, work flow, group dynamics, design documentation, scheduling, communication skills; coordinating the efforts of development, quality assurance, sales, marketing, public relations and finance; localization issues, processes and skills; product post-mortems)
- Business of Gaming (economical, legal and policy aspects of games; basics of game industry economics, audience, publisher/developer relationships, intellectual property, patents and the game industry, contracts, content regulation)
How the GDD Program Courses Match Up with the IGDA Core Topics
- Critical Game Studies: Introduction to Game Design and Development, Game Design Project I & II
- Games and Society: Introduction to Game Design and Development, Concept and Level Design I & II, Interface and Console Design, Game Design Project I & II
- Game Design: Media Design I-III, Concept Development and Level Design I & II, Interface and Console Design, Game Design I-III, Character Development, Game Design Project I & II
- Game Programming: Fundamentals of Programming and Logic, Interface and Console Design, Game Programming I-III, Multiplayer Gaming and Networking
- Visual Design: Drawing and the Creative Process, Introduction to Game Design and Development, Concept Development and Level Design I & II, Media Design I-III
- Audio Design: Digital Audio for Game Design, Media Design II & III
- Interactive Storytelling: Principles of Internet Gaming, Media Design II & III, Multiplayer Gaming and Networking
- Game Production: Video Game Reproduction, Game Design Project I & II, Game Development Portfolio
- Business of Gaming: Introduction to Game Design and Development, Game Development Portfolio, Game Design Project I & II
