Game Accessibility SIG/Papers
International Game Developers Association
Game Accessibility Papers
Below you will find published papers on Game Accessibility. If you know of others, please share, thanks!
- Game Not Over: Accessibility Issues in Video Games (HCII 2005 paper by the Game Accessibility SIG, Last Update: March 2005)
- Accessibility in Games: Motivations and Approaches (Game Accessibility SIG Whitepaper, Last Update: June 2004)
- The TiM Computer Games for Visually Impaired Children
Research Papers
- Westin, T. (2004). Game accessibility case study: Terraformers–a real-time 3D graphic game. In Proc. 5th Intl Conf. Disability, Virtual Reality & Assoc. Tech (pp. 95-100)
- Grammenos, D., Savidis, A., Georgalis, Y., & Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In Computers Helping People with Special Needs (pp. 388-395).
- Archambault, D., Gaudy, T., Miesenberger, K., Natkin, S., & Ossmann, R. (2008). Towards Generalised Accessibility of Computer Games. In Technologies for E-Learning and Digital Entertainment (pp. 518-527)
- Chautard, D., & Pucheu, E. (2007). The Virtual Paddle: An Universal Interaction for Accessible Video Games. In Universal Access in Human-computer Interaction: 4Th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, Held As Part of HCI International 2007, Beijing, China, July 22-27, 2007: Proceedings (p. 677-686)
- Archambault, D., Ossmann, R., Gaudy, T., & Miesenberger, K. (2007). Computer games and visually impaired people. Upgrade, 8(2), 43–53.
- Sánchez, J., & Sáenz, M. (2006). Three-Dimensional Virtual Environments for Blind Children. CyberPsychology & Behavior. April 2006, 9(2): 200-206. doi:10.1089/cpb.2006.9.200.
- R�ber, N., & Masuch, M. (2005). Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. Proceedings of the 2nd DIGRA Gamesconference, Vancouver, Canada.
