Game Education SIG
International Game Developers Association
To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
A vision is "more important as a guide to implementing strategy than it is to formulating it" (John Bryson). We are currently in the process of forming a vision together.
The Game Education Special Interest Group focuses on:
- developing a community of game educators
- promoting game education
- providing resources to game educators
Specific projects and plans we have for achieving our objectives. The most active items are currently:
We also collaborate on the following for supporting the SIG:
- Curriculum_Knowledge_Base - add your syllabi here.
- Curriculum_Framework - same as the Curriculum link above, but different wiki page.
Our membership includes:
Membership is divided into a Chairperson, Team Leadership, an Advisory Board, and Volunteers.
Discussions are held on the game_edu mailing list.
- "IGDA Education SIG Overview" - Susan Gold
- "Industry Veterans as Educators" - Ian Schreiber
- "Ten Commandments for Game Development Education" (Keynote) - Ernest W. Adams
- "Not Interdisciplinarity, But Love" (Keynote) - Ian Bogost
- "Computer Games Skills Forum" - Toby Barnes
- "Cross Institution Projectsâ€ - Panel run by Stephen Jacobs
- "Reaching Out to Industryâ€ - Ann DeMarle
- "Student Development Teams" (PDF) (PowerPoint) - Philip Tan
- "Gaming as a Course of Study" - Jim Whitehead
Here is some of the news coverage of the GDC 2008 Education Summit, as compiled by Susan Gold:
- "Keynote: Ernest Adams' 10 Commandments Of Game Education"
- "Keynote: Where 'Love' Belongs"
- "Stories From the Intern-to-Hire Frontline"
- "Internships From Many Angles"
- "Educators On The Future Of Game Programs"