Game Preservation SIG/Monthly Roundups/200909
International Game Developers Association
Contents |
September 2009
Hope everyone has had a good summer, since it appears to be now over in the UK :(
Preservation SIG August 2009 Work
We have another archive listed in our contributions information, and work has begun on more encyclopaedic-based information on each institution (if we're not going to record this history, who is? :) ). Bibliography work is progressing insofar as more backend planning.
The SIG hasn't got any other ongoing projects right now, but if you are interested, at all, in preservation to help us with our projects (and if you think something is missing, please tell us).
Future Work for September 2009
There is bits and pieces to get on with, nothing planned this month.
Mailing List Discussions
If you've not joined our mailing list, please do so. We've never tried using our forums it seems :) we stick to old-fangled email. This will eventually change when the IGDA site changes over - although those wanting email can still get it.
August had some small discussions - online DRM, a call for some obscure footage from Gnop or Operation Desert Storm, details on how the iPhone metadata information was indexed, interesting info on computers self-playing games, a game history related video and finally a discussion on how studios dispose of prototypes and libraries.
Preservation SIG Blog Updates / Links
Have I missed anything this month? Then email it in to preservation_news @ igda.org !
- theLogBook.com's Classic Gaming Expo 2003 Footage DVD
- TNT Arcade Burns Down
- Multimedia Mike and Cataloguing iPhone Apps
Final Thoughts
I've personally not invested as much time as I should be into the SIG, partially due to other IGDA things going on - make sure, if you are an IGDA member, to stay informed about what is happening in the org, and if you can, help improve it too :)
The reason for this being available before the start of September, is my trip to DiGRA next week (start of September), helping to present the SIG's white paper, as well as seeing some fascinating talks no doubt.
Andrew Armstrong
IGDA Game Preservation SIG Site/Blog editor
