Game Preservation SIG/White Paper
International Game Developers Association
Here will be all the information for the Game Preservation SIG White Paper writing coordination. Preliminary discussions should be put in the correct brainstorm pages (see individual entries below).
People who are new to a white paper's creation please read the New White Paper Contributors page.
Contents |
"Before It's Too Late: A Digital Game Preservation White Paper" (2008)
- Title: Before It's Too Late: A Digital Game Preservation White Paper
- Lead and Editor: Henry Lowood
- Section Writers: Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue
- Additional Editor: Jon-Paul Dyson
- Proofreaders: Stuart Feldhamer, Jo Barwick
- Downloads: DOC, ODT, PDF, Lulu Copies, Front Cover
- ISBN: 978-0-557-05322-3
- Released: March 2009
Main page with details: Before It's Too Late: A Digital Game Preservation White Paper
Goal: Reporting on the issues/needs/value of game preservation and history. This would begin to address issues of outreach, developer awareness, contact with developers & designers regarding archival materials, etc.
Future White Papers
"Best Practices for Preserving Digital Games" (2009, WIP)
- Lead: Henry Lowood
- Aimed at: Developers/Publisher studios, individual collectors/people with items
Brainstorm pages where contributors, section ideas and title suggestions are listed. Once the title and content is decided a proper page explaining the layout and contributors will be created.
Details:
- The next step is laying out the best methods for preserving digital games and related archives, letting developers know how their companies can help during the production process, and providing working practices for both archives and companies. While museums and archives can hold some material, much of it will be retained by companies and individuals who should know the best way to store physical materials and software to keep these materials safe and secure for the future. Therefore, our next white paper will focus on how you can preserve what you own. This will benefit companies that hold copies of all their games and documentation materials and need help in managing them for long-term preservation.
Other white papers
Please contact the SIG if you have any ideas for, points of discussion on, or a wish to participate writing future white papers.
Other suggestions:
-
Value/Importance of Preservation and Game History/Culture - Guidelines/Standards for Game Preservation by Industry
- Guidelines/Standards for Game Preservation for Libraries/Museums
- Funded Projects and Project Proposals
