Game Writers SIG/Initiatives/Library
International Game Developers Association
Contents |
Library of Game Documents/Scripts
The current version is available here: http://www.igda.org/writing/library/
Description
What does a game script look like anyway? How bout a treatment for a game narrative? A mission design doc? Let's get together a collection we can share and learn from.
- Types of game writing
- Games Design Document (GDD)
- Bible — World Creation
- Narrative Design Treatment
- Mission/Quest Design
- Character Sketches
- Cutscene Script — Action/Dialogue
- In-Game Dialogue — Triggered
- Localization
- Game Manuals
- Marketing/Copywriting
- External texts (hint books, world expansions, novels)
Volunteers
- Stephen Jacobs - coordinating with the Ed Sig
- J. Robinson Wheeler - general mailing list boosterism and cat-herding
Research
- What's out on the web now?
- What can we get?
Status
- Discussion on mailing list
- A lot of the chat recently has been about what samples should look like, what format to use, what companies actually want to see, and how long they should be. A young writer just came at this from the outside, and several authors gave cogent, helpful responses. It was exactly the sort of advice that should be collected in one place and used on the GWSIG website. I wanted to put a copy of some of those here on the wiki as a future reference: Advice on writing samples.
Library Listing
- Game Name, Game Company, LINK
