IADT - GAM230: Concept Design and Scripting for Games
International Game Developers Association
INTERNATIONAL ACADEMY OF DESIGN & TECHNOLOGY MASTER COURSE OUTLINE
COURSE TITLE:
Concept Design and Scripting for Games
COURSE NUMBER:
GAM230
CREDIT/CONTACT HOURS:
50 Contact hours 4 Credit hours
COURSE LENGTH:
11 Weeks
UNIT OF ACADEMIC MEASUREMENT:
Quarter system
PREREQUISITES:
GAM101 Introduction to Game Design
CO-REQUISITES:
None
COURSE DESCRIPTION:
This course focuses on the design and development of concepts, plots, characters, levels, and documentation for
computer games. Creative and technical writing processes will be examined and refined during the construction of
narratives, character profiles, storyboards, help files, and specification sheets. Students will analyze various
game structures, genres, styles, and trends, and will discuss legal and ethical concerns related to the design of
games.
TEXTBOOKS AND MATERIALS
REQUIRED TEXTBOOK (S)
Beginning Illustration & Storyboarding for Games Les Pardew Thomson Course Technology 1-59200-495-4
Game Writing Narrative Skills for Videogames Chris Bateman Charles River Media 1-58450-490-0
RESOURCES & SUPPLIES
Drawing/Art kit
Use of Supplies from GAM 110 Kit
PERFORMANCE OBJECTIVES:
Upon completion of this course, the student should be able to do the following:
- Research various genres, styles, and trends in the game design industry.
- Design and develop stories, concepts, levels, and worlds that provide believable and entertaining contexts for
computer games.
- Examine and hone storytelling, concept development, and storyboarding processes during classroom presentations and
critiques.
- Refine writing skills through the development of narratives, specification sheets, help files, and other
documentation for computer games.
- Devise detailed histories and personality characteristics for game characters.
- Observe and act out physical movements, poses, and facial expressions to improve the realism of game characters.
- Examine legal and ethical concerns in game design, such as copyright infringement, commercial licensure and
ownership, contractual obligations, marketing tactics, artistic license, and ratings for age-appropriate content.
INSTRUCTIONAL METHODS:
Teacher-directed instruction, group work, homework assignments, in-class assignments, journals and term papers
GRADING:
ASSIGNMENT VALUES:
The International Academy's grading scale is as follows:
- A ....... 100-95
- A- ....... 94-90
- B+ ...... 89-87
- B ........ 86-84
- B- ....... 83-80
- C+ ...... 79-77
- C ........ 76-74
- C- ....... 73-70
- D+ ...... 69-67
- D ........ 66-60
- F ........ 59 and below
Assignments Weight:
Projects will be graded on:
Concept — How well thought out is your idea?
Execution — How well did you follow through and implement your idea? Was your idea enhanced or diminished by your
execution?
Craftsmanship — How well did you put the final presentation together?
8 Illustration Projects 50 pts. Each
5 Writing Projects 50 pts. Each
10 Weekly Exercises 25 pts. Each
1 Quiz 50 pts. Each
Total 950 pts.
LIBRARY ASSIGNMENTS:
Students will access both the IADT Detroit library resources as well as the Cybrary for materials to support their
classroom learning.
COURSE POLICIES:
- Students are responsible for arranging with a classmate to obtain missed notes, materials, and/or assignments.
- All papers and assignments will be typed in double-spaced, 12-point Times New Roman, have 1-inch margins, and be
stapled in the upper left-hand corner.
- The upper right-hand corner header will contain your name, Course Name— Teacher Name, and the name of the
assignment. Pages shall be numbered in the footer.
- Students are expected to meet every deadline presented within the course.
- They are also expected to involve themselves fully in class discussions and help generate a healthy group dynamic.
INTEGRITY OF STUDENT WORK:
Plagiarism is a serious academic offense that will not be tolerated and may result in failure for an individual
project, failure for the course, and dismissal from the college. See your Student Handbook for further
information.
ATTENDANCE:
- Class activities and discussions are an integral part of the learning process. Therefore, students are expected to
attend each class.
- All absences must be preceded by communication to the instructor.
- Attendance is taken at every class session and becomes a part of the student’s permanent record. Excused absences
may be accepted for extenuating circumstances including death in family, personal illness (student should call in at
least 30 minutes prior to the start of class), school-related job interview or externship interview, military
obligations, or jury duty. More than six absences in any given course may result in automatic withdrawal from the
course(s) in which the absence occurs. This withdrawal will be recorded as an F on your academic transcript.
Attendance is essential for class participation. The effect of class participation varies from instructor to
instructor and is explained in the syllabus handed out at the beginning of each course. Students who will be absent
for a valid reason should notify the instructor in advance. If a class project is due during that period of
absence, the student should clear the absence with the instructor in advance and make the necessary arrangements to
submit work missed.
MAKE-UP WORK:
Make-up and late work will be allowed only if the student has made arrangements with the instructor. See instructor
for special conditions.
TOPICAL OUTLINE:
DESCRIPTION OF CONTENT .................. APPROXIMATE PERCENTAGE OF CLASS TIME ALLOCATED TO EACH TOPIC
Introduction to creative writing..............................................................................20%
Character Development.......................................................................................20%
Creative Storytelling............................................................................................20%
Game design documentation...............................................................................20%
Storytelling in level based design, puzzle solving, effective communication...............20%
Total.................................................................................................................100%
CLASS MEETING OUTLINE:
WEEK 1:
Reading: Game Writing: Ch 1 Intro to Game Narrative & Ch 10 The Needs of the Audience In-Class: Sketching & Perspective Illustration Project: 1) 20 Thumbnails of a Character that includes an Animal 2) 20 Thumbnails of a Character that
includes a mechanical part. Due Week 2. Writing Assignment: Create an idea for a game that’s based on a fable, myth, or legend (traditional or urban). What
is the universal theme being conveyed by the story you created? Why would your idea create a compelling game? Min: 2
pgs. Due Week 2.
WEEK 2:
Reading: Game Writing: Ch 2 Basics of Narrative In-Class: Thumbnails, Perspective & Composition Illustration Project: Create a level layout for a racing game. Make the course interesting by adding several jumps
and other terrain features. Due Week 4. Writing Assignment: Play and analyze a game for 2-4 hours. Rate the game on a scale from 1 to 10 – with 10 being
perfect. Include the following in your analysis: title, development, studio, publisher, genre, player mode, intended
audience, rating, story structure, and character development. Does the story have dramatic impact? Do you as a
player have any perceived control over the storyline? How do the story elements add or detract from the game’s “fun
factor”? What suggestions would you make for improvement? Min. 2 pgs. Due Week 4.
WEEK 3:
CLASS MUST ATTEND CONFERENCE
WEEK 4:
Reading: Game Writing: Ch 3 Writing for Games In-Class: Shading, Composition Illustration Project: Create a level layout for a side-view platform game. Make the level fun by adding several
unique game elements for the player to navigate. Due Week 5.
WEEK 5:
Reading: Game Writing: Ch 4 Nonlinear Game Narrative In-Class: Figure drawing Illustration Project: Create an environment illustration of an interior of an aircraft hanger. Give enough detail so
the development team could model it. Due Week 7. Writing Assignment: How do game storytelling devices help create immersion in the game experience? Were you truly
immersed in the last game you played? Discuss at least 3 techniques the developers used to keep you immersed in the
game. Min. 2 pgs. Due Week 6.
WEEK 6:
Reading: Game Writing: Ch 6 Game Characters In-Class: Head drawing Writing Assignment: How do the visual features of a game character reflect the character’s personality? Discuss how
you would utilize profile, facial expressions, gestures, poses, nervous ticks, costume, color schme, skin/hair/eye
color, hair style/length, character movement, and even associated objects and accessories to reflect the personality
of one of the original characters you create. Min 3 pgs. Due Week 8.
WEEK 7:
Reading: Game Writing: Ch 7 Cut Scenes and Scripted Events In-Class: Vehicle Drawing Illustration Project: Pick one of the following three options: 1) Create a simple character illustration of a young
child for a kids’ sports game. Make the child athletic yet cute. 2) Create a simple character illustration of a
character for a military game. The character should look strong and carry some kind of menacing weapon. 3) Create a
simple character illustration of a character for a skateboarding game. The character should have a modern look and
fit in an urban environment. Due Week 8.
WEEK 8:
Reading: Game Writing: Ch 8 Writing Comedy for Videogames In-Class: Environment drawing Illustration Project: Take your project from Week 6 and refine and draw a complete model sheet. Due Week 9.
WEEK 9:
Quiz Reading: Chapter 11 & 12 In-Class: Character illustration Writing Assignment: Create descriptions (or backstories) of three characters in your game. Include each of the
following elements: Name, history, physical characteristics, personality characteristics, relevance to a game’s
storyline, and relationship to other characters in the game. Make at least one character a player and one character
a non-player character. Illustration Project: Create an environment illustration for the choice from Week 6. Due Week 10.
WEEK 10:
Reading: Chapter 13 & 14 In-Class: Character interaction with environment and vehicle. Illustration Project: Create a 5 frame storyboard sequence with the character and environment that was originally
from Week 6. Due Week 11.
WEEK 11:
In-Class: Professional Presentation of Writing & Illustration projects
- subject to change
