IGDA Albany/Chapter Mod Project Jobs List
International Game Developers Association
| Engineering | ||||
|---|---|---|---|---|
| # | Description | Assigned To | Status | Priority |
| Game Systems | ||||
| 1 | Team System | Ward | DEV | HIGH |
| 2 | Class System | Hudson | DEV | HIGH |
| 3 | Skill System | Hudson | DEV | HIGH |
| 4 | Control Point System | --- | DEV | HIGH |
| 5 | Holy Win Conditions - All control points captured | --- | DEV | HIGH |
| 6 | Military Win Conditions - All Holys killed | -- | DEV | HIGH |
| User Interface | ||||
| 7 | Team Selection Menu | Ward | DEV | LOW |
| 8 | Class Selection Menu | --- | OPEN | LOW |
| 9 | Scoreboard | --- | OPEN | LOW |
| HUD | ||||
| 10 | Compass/Mini-map | --- | OPEN | LOW |
| 11 | Holy Counter | --- | OPEN | LOW |
| 42 | Control Point(s) Status | --- | OPEN | LOW |
| Weapons | ||||
| 12 | Molotov Cocktail | Hudson | DEV | NORMAL |
| 13 | Grenade | Hudson | DEV | NORMAL |
| 14 | RPG | Hudson | DEV | NORMAL |
| 15 | Sniper Rifle(s) | Hudson | DEV | NORMAL |
| 16 | Machine Gun(s) | Hudson | DEV | NORMAL |
| 17 | Submachine Gun(s) | Hudson | DEV | NORMAL |
| 18 | Shotgun(s) | Hudson | DEV | NORMAL |
| 19 | Scimitar - See weapon_knife.cpp | --- | DEV | NORMAL |
| 43 | Ceremonial Dagger - See weapon_knife.cpp | --- | OPEN | NORMAL |
| 20 | Curse - Blindness - Blinds the target for a brief period. | --- | OPEN | NORMAL |
| 21 | Curse - Fumble - Target is slowed. | --- | OPEN | NORMAL |
| 22 | Curse - Plague - Damager over time. | --- | OPEN | NORMAL |
| 23 | Holy Shout - Medium range, curse damage. | Hudson | DEV | NORMAL |
| 24 | Trip Mine | --- | OPEN | NORMAL |
| 25 | Welder/Spanner? | --- | OPEN | LOW |
| 26 | Remote Detonation Device? - See SLAM in the HL2:MP SDK | --- | OPEN | LOW |
| 27 | Combat Knife - Most melee weapons should be able to utilize this code | Hudson | COMPLETE | NORMAL |
| Misc | ||||
| 28 | Initial SVN Setup | Hudson | DEV | CRITICAL |
| Art | ||||
| # | Description | Assigned To | Status | Priority |
| User Interface | ||||
| 29 | GUI Graphics | --- | OPEN | NORMAL |
| 30 | Holy Strike Application Icon | --- | OPEN | LOW |
| Weapons | ||||
| 31 | Scimitar | Jennifer Oates | DEV | HIGH |
| 32 | Ceremonial Dagger | Timothy Gregorio | Dev | HIGH |
| 33 | Trip Mine | --- | OPEN | HIGH |
| 34 | Holy Beads? | --- | OPEN | LOW |
| 35 | Molotov Cocktail | --- | COMPLETE | HIGH |
| Player | ||||
| 36 | Holy Team Class Skins | Matt Ostrom | DEV | NORMAL |
| 37 | Military Team Class Skins | Matt Ostrom | DEV | NORMAL |
| Sound | ||||
| # | Description | Assigned To | Status | Priority |
| 38 | Game Menu Music | --- | OPEN | NORMAL |
| 39 | Game Play Music | --- | OPEN | NORMAL |
| 40 | Holy Team Victory Music | --- | OPEN | LOW |
| 41 | Military Team Victory Music | --- | OPEN | LOW |
| Design | ||||
| # | Description | Assigned To | Status | Priority |
| 42 | Test Map | Madtipper743 | DEV | HIGH |
| 43 | Initial Game Design Document | Dragonhill | DEV | CRITICAL |
Old Jobs Page Below, in case I missed some ;-)
Jobs:
IMPORTANT NOTE - The idea is to take as much from CS and hl2 that we can so please make yourself familiar with them both.
[[Engineering]]
Major
Misc:
- selecting holy or army
- selecting classes
- respawning
- control points
- holys all dying stopping game
- holys able to capture
- class loadouts (can be found in the wiki)
- skill point system
weapons (holy):
- holyman beads?
- swordsman scrimitar
- bolt action rifle (or a cs pistol or equivalent?)
- ceremonial dagger
- dagger for swordsman?
- C4 body armor (suicide bomber)
- molotov coctail (completed?)
- bomb booby traps
- RPG (HL2?)
- AK47 (CS?)
Blessings (holymen only) -
- Holy armor - target receives a temp boost in armor.
- Holy sight – target can see enemy through any wall
- Invisibility – target is temp invisible to the enemy
- Heal – either through an area of effect or through direct contact or eye
sight
Curses (holymen only) -
- Blindness – blinds a target for a brief period
- Fumble – target takes 2x to 3x longer to per form tasks (reload, switch
weapons)
- Plague – target lose health over time until cured. Target can also infect
others.
- Holy shout – med range and damage curse
weapons (army):
- Fully automatic rifle (CS?)
- Grenades (CS?)
- Pistol (CS?)
- Knife (should be able to recycle from holy code)
- Heavy Machineguns (CS?)
- Mortar
- Land mine
- Bowie knife (CS?)
- Sniper rifle (CS?)
- Laser trip mine
- Sub machine gun or flamethrower?
- Welder/wrench
- Remote detonation device?
- M16 variant (no butt stock?) (CS?)
- Medpack
minor
- grappling hook for swordsman
- chat for holy follower footmen
- Stimpacks?
[[Art]]
misc:
- gui graphics
- skins for the different classes - being done by Matt Ostrom
weapons (holy):
- holyman beads?
- swordsman scrimitar - being done by Jennifer Oats
- bolt action rifle (or a cs pistol or equivalent?)
- ceremonial dagger
- dagger for swordsman?
- C4 body armor (suicide bomber) (CS body armor with a touchup?)
- molotov coctail (completed?)
- bomb booby traps
- RPG (HL2?)
- AK47 (CS?)
weapons (army) (if time reskin CS weapons):
- Fully automatic rifle (CS?)
- Grenades (CS?)
- Pistol (CS?)
- Knife (should be able to recycle from holy code)
- Heavey Machineguns (CS?)
- Mortar
- Land mine
- Bowie knife (CS?)
- Sniper rifle (CS?)
- Laser trip mine
- Sub machine gun or flamethrower?
- Welder/wrench
- Remote detonation device?
- M16 variant (no butt stock?) (CS?)
- Medpack
[[Design]]
- a city map, possibly revamp of a POA city map, set with command points for the holyside to take
