IGDA Columbus

International Game Developers Association

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Pictures

Discussion Forum

Craig Reynolds of Sony Computer Entertainment's US R&D group
Craig Reynold's giving his seminar on autonomous characters, Open Steer, crowd sims, and more
Ron Saks(CCAD) and Craig Reynolds
Columbus Colllege of Art and Design (CCAD) Canzani Auditorium

The IGDA Columbus chapter is a mix of developers, educators, and enthusiast from all around Ohio. Meetings occur 4 times a year.

Contents

Next meeting

TBD

Previous meetings

April 19th, 2008

Post-GDC readout. People who went to GDC reported on topics of interest. Swag was distributed to those who did not get the opportunity to attend this year.

February 2nd, 2008

Main topic of discussion was what to do with this chapter, moving forward. All were agreed that we'd like to get rid of that pesky "reorganizing" tag on the IGDA website and make this an official chapter again. There is a desire for more frequent, regular meetings (once every month or two).

From this chapter, the thing people are most looking for is networking opportunities. There was interest in attracting a mix of students, independents and professionals. Desire was expressed to share ideas and discuss industry-wide issues such as QoL and Crediting. Several independent developers wanted to work on projects but didn't know where to start, and were hoping for assistance from the chapter.

Secondary discussion was on the IGDA. A summary of issues raised is posted in the IGDA forums here.

October 27th, 2007

Local professionals introduced themselves to each other and the significant student presence. In attendance were Neil Kirby (Lucent), Jason Conaway (Electronic Arts) and Ian Schreiber (independent).

October 15th, 2006

Guest speaker was Craig Reynolds (Senior Software Engineer at Sony Entertainment specializing in the technological development of motion controlers for autonomous characters, and previously at DreamWorks, E/A, Silicon Studio, Symbolocs, and before that III - is a 1998 recepient of a Scientific and Engineering Academy Award.)

The PDF of the presentation is also available.

February 25th, 2006

Howard Dortch gave a very interesting and thought-provoking look on creating a game. He covered not only the reality of how much it takes to make a game, but encouraged people to take small steps to then go onto larger games. He also went through all the aspects of game production as well as mentioning the business side of games. Overall, Howard is a very entertaining speaker and provides a tremendous wealth of knowledge.

Standard meeting time

2:00 PM

Standard meeting place

Ohio State University

ACCAD's Motion Capture Lab

1224 Kinnear Road, Columbus, OH

Directions

Chapter Coordinator

Neil Kirby

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