IGDA Twin Cities

International Game Developers Association

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Welcome to the Twin Cities IGDA chapter. The IGDATC Google Group is the central place for this chapter's discussion. Sign up to receive announcements.

Contents

Sponsors

Thanks go to the Minnesota School of Business for space and snacks!

About

Twin Cities Chapter IGDA Meetings are usually held the first Thursday of every month at 6:30pm. These meetings are free and open to all interested game developers, practicing or aspiring. Each meeting is focused around a particular game development topic via an informal presentation and/or guided discussion. These meetings are a terrific place to network and connect with like-minded locals. They are all about building relationships, sharing experiences, bouncing ideas, and learning to have more fun.

Join the IGDA TC Google group to receive updates (there is an option for a 1 message per day email digest.)

Next meeting - Wednesday, November 4th at 6:30 P.M. - Games for Android/gPhone by Robert Green, President Battery Powered Games, LLC

Agenda

  • What is Android?
  • The future of mobile gaming, iPhone and Android
  • Why choose mobile?
  • How to get started in Android game development
  • Game demos and a overview of their development
  • Mobile game marketing 101
- Designing a game that can get high ratings
- Using feedback to improve your game
- Gaining visibility to increase downloads 

Member Project:
Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games

NOTE: the 76th street bridge over 35W is now open. Lyndale exits from 494 are closed, use Penn.

Details, directions and Oct topics on our website: http://igda.org/wiki/index.php/IGDA_Twin_Cities

Location

Actual meetings

Minnesota School of Business, Richfield
Student Commons on the 2nd floor
1401 West 76th Street
Richfield, MN 55423
(at the intersection of 76th St South and I-35W)
map
NOTE: the 76th street bridge over 35W is now open. Lyndale exits from 494 are closed.

Virtual convergence

IGDATC Google Group

Upcoming meetings

Nov: Robert Green, President Battery Powered Games, LLC - Games for Android/gPhone
Member Project: Nate Pacyga, Studio Head Try Catch Games - Recent iPhone and Flash games
Dec: Holiday Social: details TBD

Past events

2009

Oct 6th - Educational Games - Mike Palmquist, Partner and Creative Director Portage Interactive
Member project: voice, audio and music projects Presented by Tori Kamal
Sept 3rd - GPU basics and state of the art from SIGGRAPH 2009 - Zach Wendt
Member project: 4k Dungeon Romp - Cory Petosky
Member project: Multiplayer Tower Defense - Nicholas Bilyk
June 4th - E3 Highlights and MMO design roundtables
May 7th - How to Develop Games the Monster Way - Richard Garcia, president of Monster Games
Member project: ActionChess for iPhone - Martin Grider
April 8th - Dead Space – Creature creation, from Concept to Gameplay - Sandra Voelker Electronic Arts
Member project: GDC recap - various.
March 5th - Indie game dev and Arcane-FX middleware - Jeff Faust Faust Logic
Member project: Recent projects and intro to UnityMatt Gravelle of Graveck
Feb 5th - Making and Selling iPhone Games - Andy Korth, Scott Lembcke of Howling Moon Software and Chris Dillman of Plaid World Studios
Member Project: Crysis mod and into to Sandbox2 editor - Jesse Comb

2008

Dec 11th - Holiday Party at PUNY
Nov 6th: Agile Development for Games - Jesse Crafts-Finch - Johnson Simulation Center
Member Project: Mouse House for iPhone - Chris Dillman - Plaid World Studios
Sept 2nd: Deconstructing Sandbox Games - Zach Wendt
Member Project: Interactive Fiction with Inform, Game Dev at Carleton - John Mawhorter
Aug 7th: Member Project Night
Interactive Visualization - Ryan Foss - BAE Systems
ScribBall for Mac and iPhone - Andy Korth, Scott Lembcke - Howling Moon Software
Training and Educational games - Jesse Crafts-Finch, Brandon Schapekahm - Johnson Simulation Center
Mouse House for iPhone - Chris Dillman - Plaid World Studios
May 1st: Indie and DS development - Ken Patterson, Matt Heinzen and Don Patterson - Big John Games
April 3rd: IMGDC Recap - roundtable session.
March 6th: Commercial Flash Games - Seth Walker and Alexis Mason - Ham in the Fridge
February 7th: Camera-Controlled Motion Games - Yuichiro Tanabe, Cory Petosky, and Pete Border - Puny Entertainment
January 3rd: Video and Traditional Board Games - Martin Grider Go-Tetris and Darrell Hardy

2007

December 6th: Holiday Social at PUNY
November 1st: Microsoft XNA Introduction and Hands-On - Zach Wendt

2006

December 13th: Wii Demo Spotlighting ExciteTruck - Chad Jasper
October 11th: Organizational Meeting - Gary
August: No August Meeting
June 14th: The Fun Factor, Machine Learning, and Gameplay Metrics - Ben Geisler
April 12th: GDC 2006 Wrap & TikiWiki Introduction - GDC2006 Attendees
February 8th: Education and Games Panel http://igda.org/twincities/images/igdarss.gif RSS - http://igda.org/twincities/images/igdam3u.gif Stream - http://igda.org/twincities/images/igdazip.gif Mp3 Zip

2005

December 14th: Digital Game Distribution - Wes Pederson
October 12th: Tablet Development, and MN Game Jam 1 Games - Gary Dahl
August 10th: Sound Effect Basics for Games - Damian Kastbauer http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Summary - http://www.waste.org/lostchocolatelab/IGDA/LCLPDF.gif Slides
June 15th: Flash Game Development - Andreas Heim
April 13th: GDC and MN Game Jam 0 Wrap-Up - Group
March 9th: Teaching Journalism with Never Winter Nights - Matt Taylor
February 9th: Dynamic Simulation at Pixar Animation Studios - David Baraff

2004

November 11th: Game Maker - Gary Dahl
October 12th: The Video Game Revolution - PBS
September 14th: Scrolling Game Development Kit - Benjamin Marty
August 10th: Blender - Kent Mein, Joshua Seaver
July 13th: Pen&Paper vs Computer Game Design - Christopher Weiss

Call for Topics

Is there a topic you'd like to see featured at an upcoming meeting? We're always looking for new ideas. So whether it's something you'd like to speak about, or hear another professional present, send your suggestions to [1].

Directory

Entertainment Games (Development)

Big John Games
Black Love Interactive
Canopy Games
Destineer
Faust Logic
Graveck
King Show Games
Last Straw Productions
Monster Games
Plaid World Studios
Songbird Productions
Sugar Pill Studios
Umlaut Studios
Wounded Badger Interactive

Serious and Learning Games

Allen Interactions
IndiVisual Learning
ISER Games
Johnson Center for Virtual Reality
LearningWare Inc.
Machine Dreams
NextScale
Portage Interactive
Science Museum of Minnesota
Zemnott

Games Research and Education

Brown College
GRAVEL
MSB and Globe College

Non-Development Industry Companies

Activision Value
Digital River
Game Informer Magazine
Moondance Games
Navarre Corporation
Ransai
ValuSoft

Related Local Groups

Twin Cities XNA User Group
MN Autodesk Maya Users Group
MN Autodesk 3DS Max Users Group
MN SIGGRAPH
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