International Game Developers Association
The Indie SIG is currently undergoing a reboot. All current SIG content is located at the Indie SIG Reboot website. Much of the information below is out of date; we are still figuring out how to merge content into the newly revamped IGDA website. We have ratified a Constitution and our 1st General Election for SIG officers is in progress.
The IGDA Indie Special Interest Group (Indie SIG) exists to advocate on behalf of independent game developers, and to assist them in the difficult task of bringing their games to a larger audience. For purposes of this SIG, an "independent / indie" is defined as a game developer who owns and controls their intellectual property ("IP") with respect to Publishers and Distributors. The terms "Publisher" and "Distributor" are not regarded as equivalent or in any way synonymous; the former implies control of IP, the latter does not. A self-publishing game development studio is independent. However, a company that wholly owns a game development studio as a subsidiary company, or has multiple game development studios as corporate divisions, is not regarded as independent, as the company is removing IP ownership and control from the game development studios. A game developer who gives up ownership of their IP to a Publisher in exchange for funding, or a game development studio owned by a parent company, is not independent. A game developer who seeks a distribution deal with a third party, and retains full rights to their own IP, is independent.
Here is a list of indie-friendly game editors and tools.
A list of indie-friendly audio/music studios.
A New Voice for the Independent Game Development Community (2006/2007 action plan).
Here is a list of upcoming /Indie Festivals.
Austin has an indie game developers chapter, the AIGD.
If you host major/ongoing (monthly/weekly/etc) indie game development related meetings in your area, add them here. If you're interested in starting such a group, please read about our indie caucus initiative.
The concept of "Indie Design Factories"
How Cybercafes and Pro Gaming could help Indie Developers
- Updates for the Indie SIG website
- Nominate Interviewees for the site, zine, and radio
- SIG Action Plan
- Old SIG Action Plan from 2007, for reference
Add stuff here. NO SPAM PLEASE
- Chapters -- Organizing indie caucuses or sub-chapters within regular IGDA chapters.
- Indie Developers Co-operative -- Co-op for developers to share costs of development.
- Indie Zine -- Print or online magazine for indie developers or players of indie games.
Any IGDA member may join the Indie SIG. However, the following people have participated in the organization, management, and ongoing work of the SIG. If you contribute to the Indie SIG please add your name here.
- Mikey 'zratchet' Lubker
- Christopher S. 'coldacid' Charabaruk
- Raymond Chandler III
- Brandon J. Van Every
- Michael Agustin
- John Prezas
- Regina Prezas
- Issac Squires
- Quoc Tran