KB/Resources/Suggested Readings
International Game Developers Association
Suggested Readings | ||
OverviewThe current list of books represent a general compilation of resources that have been used over the years. These come from other producers and managers that have read and recommended these books. Please take time to read their corresponding reviews and look into the various feedback about the book before purchasing any of these. General ProductionThis section covers all the general game development production books. How To Run Successful Projects - Fergus O'Connell
The Mythical Man-Month: Essays on Software Engineering, 20th Anniversary Edition - Frederick P. Brooks
Peopleware: Productive Projects and Teams - Tom DeMarco & Timothy Lister
Waltzing With Bears: Managing Risk on Software Projects - Tom DeMarco & Timothy Lister - ISBN: Rapid Development - Steve McConnell - ISBN:1556159005 Game Development Business and Legal Guide - Ashley Salisbury - ISBN:1592000428 "First, Break All the Rules: What the World's Greatest Managers Do Differently" - Marcus Buckingham & Curt Coffman - ISBN:684852861 Open Book Management - John Case - ISBN:887308023 Leadership and the One Minute Manager - Ken Blanchard - ISBN:688039693 Postmortems from Game Developer - Austin Grossman - ISBN:1578202140 Secrets of the Game Business - Francois Dominic Laramee - ISBN:1584502827 The Effective Executive Revised - Peter F. Drucker - ISBN:60516070 Organizing Genius: The Secrets of Creative Collaboration - Warren Bennis & Patricia Ward Biederman - ISBN:201339897 The 80/20 Principle - Richard Koch - ISBN:385491743 The 17 Essential Qualities of a Team Player - John C. Maxwell - ISBN:785274359 Parkinson's Law - C. Northcote Parkinson - ISBN:156849015 Death March - Edward Yourdon - ISBN:130146595 The Peter Principle: Why Things Always Go Wrong - Laurence J. Peter - ISBN:688275443 "Difficult People: How to Deal With Impossible Clients, Bosses, and Employees" - Roberta Cava - ISBN:1550131869 The Goal: A Process of Ongoing Improvement - Eliyahu M. Goldratt & Jeff Cox - ISBN:884270610 Game Development and Production - Erik Bethke - ISBN:1556229518 Purple Cow: Transform Your Business by Being Remarkable - Seth Godin - ISBN:159184021X Code Complete - Steve McConnell - ISBN:1556154844 Herding Cats: A Primer for Programmers Who Lead Programmers - J. Hank Rainwater - ISBN:1590590171 User Interface Design for Programmers - Joel Spolsky - ISBN:1893115941 Dynamics of Software Development - Jim McCarthy - ISBN:1556158238 Envisioning Information - Edward R. Tufte - ISBN:961392118 Good to Great: Why Some Companies Make the Leap... and Others Don't - Jim Collins
The Design of Everyday Things - Donald A. Norman - ISBN:465067107 Emotional Design: Why We Love (or Hate) Everyday Things - Donald A. Norman
Gender Inclusive Game Design - Sheri Graner Ray - ISBN:1584502398 Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings & Ernest Adams - ISBN:735713634 Game Architecture and Design - Andrew Rollings & Dave Morris - ISBN:735713634 Game Design: The Art and Business of Creating Games - Bob Bates - ISBN:761531653 Software Project Survival Guide - Steve McConnell - ISBN:1572316217 Joel on Software - Joel Spolsky - ISBN:1590593898 Agile and Iterative Development: A Manager's Guide - Craig Larman
ManagementThis section covers all managerial books from inside and outside the industry. The 7 Habits of Highly Effective People - Stephen Covey
The Five Dysfunctions of a Team: A Leadership Fable - Patrick M. Lencioni
Computer TheoriesThis section covers specific computer theories that are appropriate to game production. LocalisationThis section covers specific books relating to localition, languages & culturalisation. |
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