Localization SIG/LocSummit2010

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Localization Summit @ GDC 2010

Greetings!

The Game Localization Summit at the 2010 Game Developers Conference is no longer soliciting session proposals from speakers with industry expertise and a fresh and unique perspective on localization, globalization, culturalization, and/or internationalization of videogame content for the global market. The deadline for speaker proposals was 11:59pm (PST) on Sunday, 15 November, 2009. All proposals will be compiled and reviewed by the IGDA Localization SIG steering committee and selected speakers will be notified in early December. Speakers that are accepted and confirmed will receive an All Access Pass for GDC 2010.

What type of content are we seeking for the Localization Summit?

  • Talks should contain practical, applicable, �nuts and bolts� content intended for experienced game localization and development personnel.
  • Presentations can be 30-minute lectures, 60-minute lectures, or panel sessions. Lectures can involve up to 2 speakers.
  • New approaches and solutions to old or ongoing localization problems.
  • Case studies and demos of specific localization projects.
  • New technologies and/or tools with universal application.
  • Note: Proposals which appear to over-promote a specific company�s products will not be accepted.

What information do you need to submit?

Please submit the following details to both Localization Summit advisors, m.bernal@roehampton.ac.uk & tomedw@englobe.com. Please do NOT send any presentations or supporting documents - we only need the information below. You will be contacted if we require any clarification, but please ensure that you are as clear as possible.

Speaker(s) Information:

  1. Speaker(s) Name
  2. Title, Company
  3. Contact Info: email address, phone
  4. Bio - 100 word max

Session Information:

  1. Session Title: 8 word max
  2. Session Format: 30-minute lecture, 60-minute lecture or panel
  3. Session Description: 100 word max - to be used in the show guide and website
  4. Session Rationale: How do you see your session contributing to the body of knowledge on game localization? (100 word max)

For more information on possible presentation formats and what is expected from you as a speaker at GDC, please visit the main GDC website.

We look forward to reading your proposals, and seeing you at the Localization Summit @ GDC on 9 March, 2010 in San Francisco!

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