Northumbria (UK) CM510 Programming for Games 3

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Programming for Games 3 - a module on BSc Computer Games Software Engineering at Northumbria University, in Newcastle, England

 Games Education 

Course


Contents

Teachers

Instructors

  • Chris Rook
  • Dave Harrison

Course Background Information

Location

Northumbria University City Campus, Newcastle, England

Classification

See: Areas for classifing for your course.

Games Programming

Student background needed

Students are expected to have a reasonable experience with C++ programming and a competence in Maths. This module is only offered on BSc Computer Games Software Engineering, year 2.

Course prerequisites

This module follows on from Northumbria (UK) CM404 Programming for Games 2

Time periods

The module is delivered over 12 weeks (one semester) with the following contact time each week

  • Two 1-hour lectures
  • One 2-hour lab session

Course Structure

Course description

This is an advanced module of C++ programming, teaching object orientation and compiler writing.

Course learning objectives

On completion of this module the student will be able to:

  • Design and use classes
  • Demonstrate an understanding of the creation and structure of a simple 2D game using an API
  • Demonstrate an understanding of dynamic memory structures
  • Demonstrate an understanding of the use of dynamic memory structures
  • Demonstrate an understanding of simple optimisation
  • Apply mathematical and physical principles in the context of computer games

Week by week topics

WeekTopic
1Classes.
2Inheritance.
3Pointers and structures.
4Game Objects.
5Dynamic frame rates.
6Templates and stuff
7Compiler writing
8Compiler writing
9Compiler writing.
10Compiler writing.
11Compiler writing
12Revision

Course Materials & Facilities Used

Here you can link to and/or describe books and other materials you used for this course. Feel free to create new pages for each item here if a page for it does not yet exist.

Books

Programming and Problem Solving with C++ (Dale, Weems & Heddington)

Software (engines, tools)

Microsoft Developer Studio .NET as a C++ development environment.

Syllabus

  • Specification of classes including static attributes, inheritance & dynamic binding 15%
  • O-O programming design including polymorphism 10%
  • Creation of a Sprite Class Structure 10%
  • Use of an API to create a 2D game 25%
  • Dynamic memory structures such as linked lists and trees 10%
  • Simple optimisation - such as Ω notation, inlining and macros 10%
  • Applying simple physics modelling including gravity, collision detection, inertia, acceleration etc. 20%

Assessment strategy

Assessment is by exam.

Case studies

Writing a simple compiler

What worked

The students are now becoming competent C++ programmers

What didn't work

The balance of what is done is this module seems wrong. While the compiler-writing is an excellent case study to stretch the students' programming abilities, it could be more game-specific.


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