Quality of Life SIG/Resources
International Game Developers Association
Resources related to the topic of Quality of Life should be added here. The categories and order are a work in progress, suggestions and changes welcome.
Contents |
IGDA QoL Resources
Improving Quality of Life in the Workplace
- Is crunch killing games development?, Michael French, MCV April 16, 2009, - News on Develop's survey into crunch and overtime.
- Develop - Quality of Life in Games Development 2009 survey.
- Industry comes clean on crunch - Ed Fear, Develop May 26 2009. Develop 2009 working hours and overtime report.
- Lion's Head Part 1, Part 2, Ed Fear, Develop March 2009. Interview with Peter Molyneux including parts on crunch.
- The Rules of Productivity Danc, September 28, 2008 (PDF download link) - Presentation on overtime, doing more and team sizes.
Why Good Quality of Life is Good Business
- Facebook, YouTube at work make better employees: study - Study into using the web and social sites at work implies improve productivity.
- Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency (Book) - "[The book] basically postulates people "working" 100% of the time are inherently less efficient at dealing with risk. So, as long as you have a completely risk free project, constant work is great."
QoL Press Coverage
- Molyneux comes clean on the trials of Fable's development - Peter Molyneux talks about his revised view of crunch and his pride in minimizing crunch in Fable2 by improving the development process.
- Realtime Worlds Details New Staff Overtime Package The studio says that offering overtime pay is a handy antidote to relying on staff to work intensive 'crunch' periods.
Articles and Essays
Personal Quality of Life Resources
Laws
- Flexible working - the law and best practice - UK law for encouraging flexible working hours, allowing employees to request it (meaning the company must at least look at the request). Related IGDA Forum Thread.
