Raves/Production Maturity

International Game Developers Association

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  • Wideload: core+ model
  • Outsourcing
  • High Moon: agile methods
  • Vicarious Visions: CMU Software Institute
  • Focus on:
    • Asset control/versioning
      • Ian Shaw talked about something really interesting at Sandbox '06 where EA-UK keeps the engine code in C# or whatever, and they do the individual bits of interactivity in a scripting language like Lua or Python. This allows them to treat the actual interactive bits of the game as assets, so the kind of versioning/control usually applied to art or sound assets can be applied to interactivity as well.
    • Pipeline
    • Prototyping
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