Raves/Production Maturity
International Game Developers Association
< Raves
- Wideload: core+ model
- Outsourcing
- High Moon: agile methods
- Vicarious Visions: CMU Software Institute
- Focus on:
- Asset control/versioning
- Ian Shaw talked about something really interesting at Sandbox '06 where EA-UK keeps the engine code in C# or whatever, and they do the individual bits of interactivity in a scripting language like Lua or Python. This allows them to treat the actual interactive bits of the game as assets, so the kind of versioning/control usually applied to art or sound assets can be applied to interactivity as well.
- Pipeline
- Prototyping
- Asset control/versioning
