International Game Developers Association
This SIG is in the process of being revamped, please see the Proposal for more information!
- Proposal - Main page for proposing the new SIG, activities, aims, etc.
- Volunteers - people who want to help, and with what areas.
The Student Action SIG was established because:
- Many high school and college students are confused about opportunities available to them in the game industry, they either make the wrong decisions or give up in the face of overwhelming odds. This SIG would be able to ensure students worldwide are fully knowledgeable about their career and education options in the game industry. This will produce better prepared and more educated developers which will benefit the entire industry. This outreach will encapsulate the old outreach programs and reinvigorate them.
- Students need ways to approach professional developers, academic institutions, possible funding sources, and other students in order to produce effective organizations and academic programs. There is currently no standard way to approach these groups. Furthermore, there is no central area for students to go to for information of this type, something this SIG would hope to provide.
- Students need to communicate with each other in order to grow as individual groups as well as provide a single front from which issues can be handled. The IGDA and this SIG would provide a name and an organized structure from which change could be accomplished.
The mission and goals of the Student SIG are to promote awareness of options available to students in the game industry as professionals, hobbyists, researchers and educators. To allow students to have access to resources that will allow them to make better decisions regarding their future. To give students an active place to discuss issues and communicate about school chapter initiatives, problems, and future directions. To provide students with a vast student and professional network from with they can further their needs as an organized front.
- Jason Della Rocca - IGDA
- Jeff Ward - James Madison University Alumnus
- Darius Kazemi - Worcester Polytechnic Institute Alumnus
- Mike Benson - New Zealand Institute of Business Studies
- Taylor Eagy
- Chris Hedgie
- Andrew Lauritzen - University of Waterloo
- Victor Pinto
- Stevie Poston
- Robert Rouse
- Ronny Southwood - Queen's University of Belfast
- Prasad Tate
- Chris Verge
- Aliesky Cruz
- Travilla Crawford
- Ben Mills
- Aaron Knoll
- Christian Miller
- Lennart Nacke - Uni Magdeburg, Germany
- Brett Mennez
- Luke Zulauf
- Marque Pierre Sondergaard - Liverpool John Moore University
- Dan Roy
- Anita Rae Silva
- Kristen Cippant - Texas Aggie Game Developers - Texas A&M University
- Jill (twistedpretty)
- Havard Christensen
- Seth McLaughlin
- Louis Barnes
- Adam Ghering
- Duane Jeffers - Art Institute of California - San Francisco
- Jennifer Bennett
- Guillaume Voghel
- Peter Leahy
- Darren Torpey - Worcester Polytechnic Institute (alumnus and graduate student)
- Randy Vazquez
- Brandon Light - Worcester Polytechnic Institute Alumnus
- Monique Raye - Westwood College Online
- Michael Holtan - ISU GameDev - Iowa State University
- Marque Pierre Sondergaard - - MA Digital Games (International Center for Digital Content)
- Antonio Patriarca - Politecnico di Torino Italy
- Beth A. Dillon - Interactive Arts & Technology - Simon Fraser University
- Tamara Belden - Allegheny College, Meadville, Pennsylvania