Uni Magdeburg Serious Games Seminar 2006
International Game Developers Association
Full name: Games Group Seminar Serious Games (Summer Semester 2006)
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Contents |
Teachers
Instructors
Guest speakers
- None
Course Background Information
The two-day seminar discussed the rapidly growing serious games industry (internationally and in Germany) and provides discussion on the future course of serious game design and development in areas such as education, government, health, military, science and corporate.
Location
University of Magdeburg, Germany
Classification
See: Areas for classifing for your course.
Primary classification: Game Production
Secondary classification: Practical Game Design
Student background needed
Mostly graduate (Masters level) students from the Department of Simulation and Graphics and the Department of Computer Science of the University of Magdeburg.
Students needed to apply formally for the course with their instructors.
Quota of 12 students.
Course prerequisites
(describe the course's prerequisites in terms of skills that students need to know)
Students were required to show the following at an application session:
- Shown interest in game production and design
- Prepared an outline for their presentation and slides
- Written an abstract on their papers (in addition to the slides, a > 4 page paper had to be handed in)
Time periods
- 2 Day Weekend Seminar at the end of the summer semester
- Preparation time and scheduled presentation meetings: first 2 month of the summer semester
Course Structure
Course description
The two-day seminar discussed the rapidly growing serious games industry and provides discussion on the future course of serious game design and development in areas such as education, government, health, military, science and corporate. The seminar is mainly held by the students, giving their prepared lectures. The students need to show a thorough understanding of their assigned topics and discuss in detail the advantages and disadvantages of the application areas of serious games.
Course learning objectives
- Expose the students to knowledge of the relatively young field of serious games
- Brainstorm ideas on new application areas of serious games
- Analyse field studies of serious games
Two-Day Seminar topics
Friday (Day One):
| Time | Topics |
|---|---|
| 14:00 – 14:15 | Welcoming Address and Course Overview |
| 14:15 – 15:00 | Serious Games Introduction: Teaching Fact with Fun |
| 15:00 – 15:45 | Computer Games in the Classroom |
| 15:45 – 16:00 | Break |
| 16:00 – 16:45 | Developing Educational Games |
| 16:45 – 17:30 | Designing and Evaluating Government Game |
| 17:30 – 17:45 | Break |
| 17:45 – 18:30 | Political Games with An Agenda |
| 18:30 – 19:15 | Mental Health-Game Therapy |
Saturday (Day Two):
| Time | Topics |
|---|---|
| 09:00 – 09:45 | Physical Workout Games |
| 09:45 – 10:30 | Adapting Video Games for Military Applications |
| 10:30 – 10:45 | Break |
| 10:45 – 11:30 | War Games and Their Applications |
| 11:30– 12:15 | Impact of Military Game Play |
| 12:15 – 13:30 | Lunch |
| 13:30 – 14:15 | Corporate Games for Building People Skills |
| 14:30 – 14:45 | Closing speech |
Course Materials & Facilities Used
Here you can link to and/or describe books and other materials you used for this course. Feel free to create new pages for each item here if a page for it does not yet exist.
Books
- Serious Games: Games That Educate, Train, and Inform by David Michael, Sande Chen
- Developing Serious Games by Bryan Bergeron
Other materials
Papers, magazines, videos (add links to online materials)
Software (engines, tools)
None. This was a presentation only course.
Syllabus
Slides
Assessment materials
Ass1: 50% Slide Presentation during the seminar
Ass2: 50% Hand-in of written paper on the chosen topic
Digital media used in class
e.g. Video, Multimedia sources, Audio
(link to each file's storage location)
Case studies
(link to each file's storage location) or each respective wiki page
Tutorial files
(link to each file's storage location)
Other materials
(link to an uploaded resources -- e.g. research papers -- or external storage location)
Analysis of learning methods
What worked
The students were highly motivated and self-propelled. Almost all of them did excellent background research on their topics.
What didn't work
Three students were all examining America's Army in depth and did not thoroughly cover the area of war games even though this is the most widely used application area.
