International Game Developers Association
Bio for Jon Grande (Jon_Grande <at> Hotmail <dot> com)
2006-present President and Studio Manager, Etherplay Inc.
â€¢ Co-founded new game studio to build multi-player games for digital distribution supported by micro-transactions as well as advertising and sponsorship.
â€¢ Directing all aspects of the game and its development â€“ including definition of the high concept, game design, and development process.
â€¢ Responsible for studio operations including project management, staffing and hiring, licensing and development strategy, and the overall business strategy.
â€¢ Negotiated license and partnership with top industry personality for use within the game and throughout its promotion.
â€¢ Managing relationships with potential platform partners including Microsoft, Nintendo and Sony.
2005-2006 Vice President of Business and Legal Affairs, Sigil Games Online
â€¢ Managed strategic planning and owned the P&L for the studio as it grew from 60 people to 100 people and planned out growth model to go to 150+.
â€¢ Directed strategic planning for the studio including franchise development, product development strategy, and drove interaction with marketing and public relations.
â€¢ Negotiated exit from a Microsoft publishing relationship and engineered a new distribution and co-publishing deal with Sony Online Entertainment.
â€¢ Developed management control and decision making processes (forecasting, quality of service measurement, etc) for Customer Service and Live Operations.
â€¢ Worked with management in development of new concepts and managed â€œthe pitch processâ€ with several major publishers.
â€¢ Initiated relationships with a variety of partners in Asia for local market licensing.
1992-2005 Lead Product Planner/Executive Producer, Microsoft Game Studios
â€¢ Executive Producer on Microsoftâ€™s first five Massively Multiplayer Online games and four â€œGame of the Yearâ€ winners for Xbox and Windows, including Asheron's Call, Dungeon Siege, Jade Empire - and soon to be "Mass Effect". <<No jinx ... trust me ... ; )>>
â€¢ Directed strategic planning and portfolio decision making processes for a publishing studio with a $35M+ annual development & operations budget,
â€¢ Led a team of product planners responsible for driving development of a portfolio first party products for Windows, Xbox, and Xbox360.
â€¢ Negotiated and managed relationships with several of Microsoftâ€™s top external development partners and IP owners in the industry including Marvel Enterprises, BioWare Corporation, and Gas Powered Games.
â€¢ Started the MSN Gaming Zone (now MSN Games) and drove definition of the core business strategy, platform strategy, and content strategy.
â€¢ Participated in the working group that developed the framework for both XboxLive:Marketplace and LiveAnywhere.