Raves
International Game Developers Association
New "raves" projects...
Inspired by Chris Hecker's anti-rant acceptance speech for his Community Contribution award at the 6th annual Game Developers Choice Awards. Further nudging from Per Strömbäck.
More bla bla intro to come...
Contents |
Development
These are raves related to game development and production.
- Production Maturity
- Understanding Players
- Democratization of Tools
- Formalized Education
- Crowdsourcing
- Alternative Interfaces
- Gameplay Trumping Tech
Business
These are raves related to the business side of creating, distributing and selling games.
- Indie Viablity
- Alternate Revenue Streams
- Quality of Life
- Credit & Recognition
- Developer Empowerment
- Serious & Agenda Games
- Gov Intervention
Consumption
These are raves related to the final consumption of games, by players, by the media, by society, etc...
- Journalism & Criticism
- Broadening Audiences
- Game Studies
- Cultural Acceptance & Cred
- Charitable Initiatives
- Lifestyle Gaming
Notes Dump from SIGGRAPH BoF Session
Diversity, slow but growing
The Escapist Magazine On-line and Game Face De
Innovation
Interdisciplinary, which is central to the development of future development
Second Life Use by Educators
Live arcade allowing for small and innovative developers. Still Microsoft "Gatekeeping". Same security model as XBOX 360. Will be some changes in August
Manifesto Games is another example, on-line only distribution for niche markets Controllers, Wii, Guitar Hero, etc.
Nintendo Connect24 RMT transactions in Gameplay.
