Alternate Reality Games SIG/Whitepaper
International Game Developers Association
IGDA ARG SIG WhitePaper
Due to the size of the paper, the content has been broken up by section.
Contents
-
Foreword
- Disclaimer
-
Credits
- Editors
- Contributors
-
Introduction
- What is an ARG?
- ARGs and MMOGs
-
Antecedents to Alternate Reality Games
- ARGs in Fiction
- ARG-like Games
- Performance Art
- Literary Hoaxes
- ARGs and Politics
-
Types of ARG
- Introduction
- Promotional
- Grassroots
- Productized
- Single-Player
- Educational/Training
-
Current & Recent Games
- Introduction
- Catching the Wish
- EDOC Laundry
- Last Call Poker
- The LOST Experience
- Ocular Effect
- Omnifam
- Orbital Colony
- Perplex City
- ReGenesis
- Studio Cypher
- Who Is Benjamin Stove
-
Methods and Mechanics
- Exposition
- Interaction
- Challenges
- Integrating the Pieces
- Constraints
-
Understanding your Audience
- Community Play
- Levels of Engagement
- Player Roles
- The Audience Relationship
-
Business Models
- Current and Recent Models
- First Wave: Marketing Campaigns
- Second Wave: Non-profit Games
- Third Wave: Productized mini-ARGs
- Fourth Wave: Indirect Revenue
- Other Models
- Fundamental Issues
- Current Trends
-
ARGs and Academia
- Background or How Academics & ARGs Fell For Each Other
- Current research
- ARG Communities: Why They're The Best Gang in Town
- ARGs & Philosophy: How ARGs Battleaxe Boundaries
- ARGS & Education: Why No School Should Be Without One
- ARGs & Entertainment: “The Citizen Kane of Online Entertainment”
- Future Directions
- Appendix 1: Academic Citations
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