Game Writers SIG/Initiatives/Education Outreach

International Game Developers Association

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Contents

Education Outreach (in collaboration with the Education SIG)

With a collaborative nature in mind, this initiative involves working with the Education SIG to develop and promote game writing curriculum and program tracks in higher education.

Main Contact: Erik Pederson

Plan of Attack

  • Discussion

Initiate discussion (Andy Walsh has started topic threads on the mailing list).

  • Results

Compile results to the wiki concerning game writing education related topics (Andy Walsh will do this around July).

  • Action

Develop initiative steps based on responses.

Current Status

Collecting volunteers and making plans.

Resources

Curriculum Framework Discussion, IGDA Curriculum Workshop, Game Developers Conference 2007

Books

  • Game Writing Narrative Skills for Videogames by Chris Bateman, Editor
  • Game Writing Handbook by Rafael Chandler
  • The Ultimate Guide to Video Game Writing and Design by Flint Dille and John Zuur Platten
  • Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings and Ernest Adams
  • Writing for Animation, Comics, and Games by Christy Marx
  • Creating Emotion in Games by David Freeman
  • Character Development and Storytelling for Games by Lee Sheldon
  • Writing For Video Games by Steve Ince
  • Hamlet on the Holodeck by Janet Murray
  • Twisty Little Passages by Nick Montfort
  • Half-Real by Jesper Juul
  • Rules of Play by Katie Salen and Eric Zimmerman
  • The Game Design Reader: a Rules of Play Anthology by Katie Salen and Eric Zimmerman
  • First Person: New Media as Story, Performance and Game by Noah Wardruip-Fruin and Pat Harrigan
  • Second Person: Role-Playing and Story in Games and Playable Media by Pat Harrigan and Noah Wardruip-Fruin
  • A Theory of Fun by Raph Koster

Articles

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