PlayStation Network
International Game Developers Association
| PlayStation Network | |
|---|---|
| Website | http://www.us.playstation.com/PSN |
| Platform | PlayStation 3, PlayStation Portable |
| Service provider | Sony Computer Entertainment |
| Development Languages | C++ |
| Size Limit | PS3: No limit, PSP: 1.8 GBs |
| Platform size (people) | 89 million PS3 & PSP consoles sold |
| Potential size (Registered PSN accounts) | 40 million |
| Financial model | Downloadable Games |
| edit this info | |
The PlayStation Network is an online, multiplayer gaming and digital media delivery service, provided and run by Sony Computer Entertainment (SCE) for use with the PlayStation 3 (PS3™) and PlayStation Portable (PSP®) video game consoles.
Contents |
Marketing and PR
Developers are not required to provide a demo for their game; however, SCE recommends they do. SCE also provides numerous avenues from which to market ones game, including: weekly and monthly e-mails to registered PSN account holders; weekly news updates on PlayStation.com; weekly PR media bulletins; in-store banner ads; visible space on the PlayStation Home browser page; the PlayStation Blog; and the XrossMediaBar (XMB) graphical user interface on PS3s and PSPs. Additional information is not publicly available.
Demographics
- As of September 2009, the average registered PSN member is male and 28 years old.
Tools and development
Acceptance process
- Acceptance process information is not publicly available.
Middleware
- PhyreEngine
- http://en.wikipedia.org/wiki/PhyreEngine
- ProDG for PS3
- http://www.snsys.com/ps3/prodg.asp#dbg
- ProDG for PSP
- http://www.snsys.com/psp/prodg.asp
Startup Requirements
- To develop games for the PS3 and PSP consoles, one must be a licensed SCE developer/publisher. Licensees are given access to the free, cross platform PhyreEngine, as well as an opportunity to purchase a $1200 debug unit. DevKits are assumed to be available to licensed developers as well; however, there price is not publicly available.
Financial
Publishers
- Sony Computer Entertainment
Terms of agreement
- There are no SCE recommended prices for downloadable content -- developers may set whatever price they would like. Moreover, SCE pays developer on a per quarter basis. Additional information is not publicly available.
Relevant Links
- Developer Licensing for Any Platform
- devrel-scea@playstation.sony.com
- Tools and Middleware for All Platforms
- SCEA_TM@playstation.sony.com
- http://www.tpr.scea.com
- Publisher Licensing for Any Platform
- http://www.tpr.scea.com (North America)
- http://www.scedev.net (Europe, Japan, Korea)
- Education Institutions Interested in PS2 and PSP Console Development
- applications@psp-edu.scedev.net
- List of downloadable PS3 games
- http://en.wikipedia.org/wiki/List_of_downloadable_PlayStation_3_games
- List of downloadable PSP games
- http://en.wikipedia.org/wiki/List_of_downloadable_PSP_games
