Special interest group/Special Interest Group Reference Guide/SIG Activity Examples
International Game Developers Association
Contents |
IGDA SIG Activity Examples
Here are some examples of SIG work to give a sense of the breath of activities undertaken. A complete list of SIGs and their efforts is available online:
White Papers
The Online Games SIG has produced extensive reports detailing the business and technology of online and web based games. Each year’s white paper is downloaded several thousand times and freely provides a wealth of knowledge to the development community.
http://www.igda.org/online/papers.php
Mailing List
The Women in Game Development SIG has been hosting a mailing list for several years. With a few hundred subscribers, the “women_dev†list sees lively debate on a myriad of topics related to women in the industry and content for female gamers.
http://www.igda.org/women/communicate.htm
Conference Session
At the 2004 Game Developers Conference, the Human Resources SIG hosted a one-day tutorial on HR challenges and opportunities.
http://www.igda.org/hr/IGDA_HR-SIG_GDC04_TutorialNotes.pdf
Best Practices
The Game Accessibility SIG is working on development and design best practices for creating games playable by those with disabilities.
http://www.igda.org/accessibility/
Web Resource
The Women in Game Development SIG has a comprehensive resources section at their web site that lists organizations, events, research and other links to relevant references.
http://www.igda.org/women/resources.htm
Craft Guide
The Writers SIG wrote an introductory guide to game writing. The guide serves the important role of informing hopeful writers in the game industry and discusses the challenges and opportunities of writing for an interactive medium.
http://www.igda.org/writing/whitepapers.html
Standards
The Artificial Intelligence SIG has a sub-committee working on AI interface standards, with the hopes of creating an open API for AI development.
