Special interest group/Special Interest Group Reference Guide/SIG Activity Examples
International Game Developers Association
IGDA SIG Activity Examples
Here are some examples of SIG work to give a sense of the breath of activities undertaken. A complete list of SIGs and their efforts is available online:
The Online Games SIG has produced extensive reports detailing the business and technology of online and web based games. Each yearâ€™s white paper is downloaded several thousand times and freely provides a wealth of knowledge to the development community.
The Women in Game Development SIG has been hosting a mailing list for several years. With a few hundred subscribers, the â€œwomen_devâ€ list sees lively debate on a myriad of topics related to women in the industry and content for female gamers.
At the 2004 Game Developers Conference, the Human Resources SIG hosted a one-day tutorial on HR challenges and opportunities.
The Game Accessibility SIG is working on development and design best practices for creating games playable by those with disabilities.
The Women in Game Development SIG has a comprehensive resources section at their web site that lists organizations, events, research and other links to relevant references.
The Writers SIG wrote an introductory guide to game writing. The guide serves the important role of informing hopeful writers in the game industry and discusses the challenges and opportunities of writing for an interactive medium.
The Artificial Intelligence SIG has a sub-committee working on AI interface standards, with the hopes of creating an open API for AI development.